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 Soned2 Hits The Scene Like A Fuckin' Brick!
OrdosAlpha
Posted: Aug 1 2005, 01:50 AM
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Admin-Man


Group: Admin-Man
Posts: 2
Member No.: 6
Joined: 30-July 05



You heard me, SonED's evolved into one mean motherfucker! And it's been branded with my 'Seal of Approval'!

I'll now let the man himself, Stealth, tell you all about it.

QUOTE (Stealth @ Jul 31 2005, 12:06 PM - SonED2 thread on Simon Wai's Sonic 2 beta Forum)
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I can't believe it's been nearly a year. Too bad that I got "distracted" pumping up E02 to finally give it scripting support for Objects and Players, effectively opening the way for fully scripted games.

What else can I say? I think the images above do a good job of presenting an overview of what's inside.. 

1) The Object Editor based on the improvements presented in SonED .50

2) The Level Editor still in-tact, now with path viewing

3) The new Tile Editor featuring the same, plus the Height Map Editor and Solid Index settings for Blocks

4) The same for Sonic 1 (It works with both Sonic 1 and Sonic 2 data)

5) The import from image options, featuring palette import and "Tile Rippers" to generate Tiles, Blocks, and Chunks from pcx images

6) The various export options to create Tile/Block/Chunk/Solidity lists, Level Maps with Object and/or Solidity data, or even level files suitable for E02

What isn't shown is the new method of loading/saving individual data files grouped together by "Projects", making management of the data much more flexible by giving you complete control (you can manually re-insert the data anywhere, no automated system conflicting with other programs). There are also more editing options, including expanding/shrinking level size and object, ring, tile, and solidity lists, and insert/delete/flip/mirror/copy/paste for the various tile types

I figure there are at least a few people who will find this useful tongue.gif

Download SonED2 (337k)


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xenoSonic
Posted: Aug 1 2005, 11:17 AM
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Administrator


Group: Admin
Posts: 29
Member No.: 1
Joined: 20-May 05



I've had a play around with this, and it is indeed an awesome piece of software. I was writing an editor in VB that handled the level layouts in standalone files, with a view to adding support for rings and objects - I can now abandon that project!

I've been using standalone files for layout, rings and objects for some time now, editing them and reinserting them in the ROM at locations I choose. This software shall make that process a little bit easier.


And welcome to the forums Ordos! Nice to have you here happy.gif


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